AI Insights · Timothy · April 2022
Top 5 Cars Games on Android in Norway: Q1 2022
Discover the performance trends of the top 5 car games on the Android platform in Norway during Q1 2022, based on Sensor Tower data.
The first quarter of 2022 saw interesting trends in the performance of the top 5 car games on the Android platform in Norway. Here's a detailed look at the data from Sensor Tower.
Parking Jam 3D by Popcore Games experienced fluctuations in both downloads and active users. Weekly downloads started at 1.3K in late December, dropping to around 230 by early February, before a slight recovery to 416 by the end of March. Revenue also varied, peaking at $16 in early January and then settling around $11 by the end of the quarter. Active users followed a similar trend, starting at 2.2K in late December, dipping to 877 by mid-February, and then climbing back to 1.2K by the end of March.
Real Drive 3D Parking Games from Quiet Games saw a significant spike in downloads in mid-January, reaching 1.3K, but then gradually declined to just 55 by the end of March. Active users mirrored this trend, starting at 413 in late December, peaking at 1.8K in late January, and then dropping to 140 by the end of March. Notably, the app did not generate any revenue during this period.
Traffic Puzzle: Car Jam Escape by Huuuge Games - Play Together showed consistent revenue throughout the quarter, with a peak of approximately $1.7K in early January and ending at around $850 by the end of March. Downloads were relatively stable, starting at 566 in late December and ending at 165 by late March. Active users showed a gradual decline from 2.9K to 1.7K over the quarter.
Jump into the Plane by BoomBit Games experienced moderate download numbers, starting at 484 in late December and fluctuating throughout the quarter to end at 148 in late March. Active users followed a similar pattern, starting at 778 and ending at 552 by the end of March. Revenue was negligible during this period.
Extreme Car Driving Simulator from AxesInMotion Racing maintained relatively stable download numbers, starting at 390 in late December and ending at 202 by late March. Revenue showed some variation, peaking at $158 in early January and then stabilizing around $33 by the end of the quarter. Active users started at 1.8K and gradually declined to 1.3K by the end of March.
For more detailed insights and data, visit Sensor Tower.